Demo Reel Breakdown

 Scooby-Doo – 2002 (Shots 1-9, 61)

Role – Sequence Supervisor, Sequence Lighter, Scene Lighter

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for  leading a team of 20 individuals to do the live action integration of stylized “Scooby” character. Also repsonsible for prepping sequences for scene lighting as well as completing several shots for scene lighting.

 

 

The Flintstones in Viva Rock Vegas  2000 (Shot 10-12)

Compositor

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software – Shake

Responsible for ompositing of  “The Great Gazoo” Character using live action green screen in combination with morphing to deform the live plate.

 

Dracula 2000  2000 (Shots 13-18)

Digital Artist

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software with Houdini

Responsible for the look development lighting and compsiting of the gun, bullet, severed neck, wolf, and bats.

 

Little Nicky  2000 (Shots 19-20)

Lighter

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for lighting of sequences and scenes with the talking bulldog, as well as  finishing the “snot” and “vomit” sequences.

 

Battlefield Earth 2000 (Shots 21-24)

3D Digital Artist, Lighting, Compositing

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for lighting and compositing of elements created by teammate using Houdini.  This was the first time that R&H was incorporating Houdini into their proprietary pipeline so much R&D was required to ensure an effective workflow.

 

Daredevil 2003 (Shots 25-29)

Lighting Lead and Look Development

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for look development of the subway sequence.  This was the first time that R&H was implementing HDR imagery into its pipeline, therefore R&D was required.

 

Motorola Trade Show 1993 (Shots 30-31)

3D Generalist

Post Effects, Chicago – Alias Power Animator

Responsible for content creation of all 3D components and compositing to be used in video and print for Motorola Tradeshow materials.

 

TV Guide Commercial  1994 (Shot 32)

3D Generalist

Post Effects, Chicago – Alias Power Animator

Responsible for 3D motion graphics and compositing for local Chicago TV commercial.

 

Northwest Airlines Commercial 1994 (Shots 33-34)

3D Generalist

Post Effects, Chicago – Alias Power Animator, 42 Inc.

Responsible for the motion tracking, look development, lighting and compositing of 3D football.

 

Bill Curtis Bumper 1995 (Shot 35-36)

3D Generalist

Post Effects, Chicago – Alias Power Animator

Responsible for 3D motion graphics of opening segment of a special news program hosted by Bill Curtis.

 

Leaps and Bounds Commercial 1993 (Shot 37)

3D Generalist

Post Effects, Chicago – Alias Power Animator

Responsible for all 3D creation based on specifications form manufacturer on product. Plus tracking, animation and compositing.

 

Dejaiz Commercial 1994 (Shot 38)

Compositor

Post Effects, Chicago – Mojo, 42Inc.

Responsible for morphing of one live action plate to another in order to create the “dissolve” from one actors apparel to another.

 

Coca Cola Bumper 1994 (Shot 39)

Compositor

Post Effects, Chicago – Mojo, 42Inc.

Responsible for the morphing of one live action plate to another  to create an illusion that a water funnel spins and turns into a bottle of Coca Cola.

 

It’s Tough to be a Bug Theme Park Attraction (Shot 40-41)

Sequence Supervisor

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software, Amazon 3D Paint

This stereoscopic short film is part of a theme part attraction that is installed in Disney’s Wild Animal park in Orlando, FL as well as Disneys California Adventure in Anaheim, CA.  Was responsible for the creation of textures for 3 characters, and the tree surface using a 3D paint system.  Also responsible for creating the sequence light rigs and managing a team of 12 who helped to complete the lighting process.

 

Entropy 1999 (Shots 42-43)

CG Supervisor, Lighting

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for the Look Development and Lighting  and Live Action integration of a talking cat. Also led a team of 5 lighters.

 

Little Nicky  (Shots 44-47,51)

Digital Lighter

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for lighting of sequences and scenes with the talking bulldog, as well as finishing the “snot” and “vomit” sequences.

 

Dr. Dolittle 2001 (Shots 48,52)

Sequence Supervisor, Lighting

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for lighting of sequences and scenes with the talking animals.  Also let a team of 12 lighters.

 

Stuart Little 2000 (Shots 49-50, 53-55)

Sequence Supervisor, Lighting

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for lighting of sequences and scenes with the talking animals. Also let a team of 12 lighters.

 

Harry Potter 2001 (Shots 56-60)

Look Development Lead, 3D Digital Artist, Lighting

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for the Look Development of the “Sorting Hat” as well as creating the sequence lighting.

 

 

 

 

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