More Project Descriptions

 The Chronicles of Narnia – 2006

Role – Look Development Artist and Lighting

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software, Body Paint 3D, Photoshop

Responsible for  creating all surfacing attributes for the Leopard character including fur grooming.

The Cat in the Hat – 2005

Role – Look Development Artist and Lighting Lead

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software, Body Paint 3D, Photoshop

Responsible for  creating all surfacing attributes for the “Thing” and the “Cleaning Machine” characters as well as several props.  Managed a team of 12 lighters, most of whom were new to the pipeline and needed additional training while on the project.

Garfield  – 2003

Role – Look Development Artist and Sequence Lead and Lighting

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software, Body Paint 3D, Photoshop

Responsible for  creating optimization of “Garfield” and was able to significantly reduce render time to 25%.  Also responsible for sequence lighting and overseeing a team of 20 lighters who all integrated the stylized “Garfield” into live action plates.

Batman and Robin – 1997

Role – Lighting Artist

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for lighting and compositing the “laser beams” that emit from live action satellites.

Kazaam – 1997

Role – Lighting and Compositing Artist

Rhythm and Hues Studios – Rhythm and Hues Proprietary Software

Responsible for  tracking, lighting and compositing the “Kazaam on bicycle”  as well as the “Food Raining” scenes.

Who’s Afraid of the Dark: The Tale of Orpheo’s Curse – 1994
Role – 3D Generalist and Lead
Post Effects Chicago
Creation of 3D environments and props for use in video game.

 

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