The Chronicles of Narnia – 2006
Role – Look Development Artist and Lighting
Rhythm and Hues Studios – Rhythm and Hues Proprietary Software, Body Paint 3D, Photoshop
Responsible for creating all surfacing attributes for the Leopard character including fur grooming.
The Cat in the Hat – 2005
Role – Look Development Artist and Lighting Lead
Rhythm and Hues Studios – Rhythm and Hues Proprietary Software, Body Paint 3D, Photoshop
Responsible for creating all surfacing attributes for the “Thing” and the “Cleaning Machine” characters as well as several props. Managed a team of 12 lighters, most of whom were new to the pipeline and needed additional training while on the project.
Garfield – 2003
Role – Look Development Artist and Sequence Lead and Lighting
Rhythm and Hues Studios – Rhythm and Hues Proprietary Software, Body Paint 3D, Photoshop
Responsible for creating optimization of “Garfield” and was able to significantly reduce render time to 25%. Also responsible for sequence lighting and overseeing a team of 20 lighters who all integrated the stylized “Garfield” into live action plates.
Batman and Robin – 1997
Role – Lighting Artist
Rhythm and Hues Studios – Rhythm and Hues Proprietary Software
Responsible for lighting and compositing the “laser beams” that emit from live action satellites.
Kazaam – 1997
Role – Lighting and Compositing Artist
Rhythm and Hues Studios – Rhythm and Hues Proprietary Software
Responsible for tracking, lighting and compositing the “Kazaam on bicycle” as well as the “Food Raining” scenes.